Files
clang-p2996/lldb/source/Symbol/Variable.cpp
Greg Clayton 9da7bd0739 Got a lot of the kinks worked out in the inline support after debugging more
complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is because inlined frames will have a PC value that is the same as the 
concrete frame that owns the inlined frame, yet the code locations for the
frame can be different. We also need to be able to get the real PC value for
a given frame so that variables evaluate correctly. To get the actual PC
value for a frame you can use:

    addr_t pc = frame->GetRegisterContext()->GetPC();

Some issues with the StackFrame stomping on its own symbol context were 
resolved which were causing the information to change for a frame when the
stack ID was calculated. Also the StackFrame will now correctly store the
symbol context resolve flags for any extra bits of information that were 
looked up (if you ask for a block only and you find one, you will alwasy have
the compile unit and function).

llvm-svn: 111964
2010-08-24 21:05:24 +00:00

169 lines
4.6 KiB
C++

//===-- Variable.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Symbol/Variable.h"
#include "lldb/Core/Stream.h"
#include "lldb/Symbol/Block.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// Variable constructor
//----------------------------------------------------------------------
Variable::Variable(lldb::user_id_t uid,
const ConstString& name,
Type *type,
ValueType scope,
SymbolContextScope *context,
Declaration* decl_ptr,
const DWARFExpression& location,
bool external,
bool artificial) :
UserID(uid),
m_name(name),
m_type(type),
m_scope(scope),
m_context(context),
m_declaration(decl_ptr),
m_location(location),
m_external(external),
m_artificial(artificial)
{
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Variable::~Variable()
{
}
void
Variable::Dump(Stream *s, bool show_context) const
{
s->Printf("%.*p: ", (int)sizeof(void*) * 2, this);
s->Indent();
*s << "Variable" << (const UserID&)*this;
if (m_name)
*s << ", name = \"" << m_name << "\"";
if (m_type != NULL)
{
*s << ", type = " << (void*)m_type << " (";
m_type->DumpTypeName(s);
s->PutChar(')');
}
if (m_scope != eValueTypeInvalid)
{
s->PutCString(", scope = ");
switch (m_scope)
{
case eValueTypeVariableGlobal: s->PutCString(m_external ? "global" : "static"); break;
case eValueTypeVariableArgument: s->PutCString("parameter"); break;
case eValueTypeVariableLocal: s->PutCString("local"); break;
default: *s << "??? (" << m_scope << ')';
}
}
if (show_context && m_context != NULL)
{
s->PutCString(", context = ( ");
m_context->DumpSymbolContext(s);
s->PutCString(" )");
}
m_declaration.Dump(s);
if (m_location.IsValid())
{
s->PutCString(", location = ");
m_location.GetDescription(s, lldb::eDescriptionLevelBrief);
}
if (m_external)
s->PutCString(", external");
if (m_artificial)
s->PutCString(", artificial");
s->EOL();
}
size_t
Variable::MemorySize() const
{
return sizeof(Variable);
}
void
Variable::CalculateSymbolContext (SymbolContext *sc)
{
if (m_context)
m_context->CalculateSymbolContext(sc);
else
sc->Clear();
}
bool
Variable::IsInScope (StackFrame *frame)
{
switch (m_scope)
{
case eValueTypeVariableGlobal:
// Globals and statics are always in scope.
return true;
case eValueTypeVariableArgument:
case eValueTypeVariableLocal:
// Check if the location has a location list that describes the value
// of the variable with address ranges and different locations for each
// address range?
if (m_location.IsLocationList())
{
// It is a location list. We just need to tell if the location
// list contains the current address when converted to a load
// address
return m_location.LocationListContainsLoadAddress (&frame->GetThread().GetProcess(), frame->GetRegisterContext()->GetPC());
}
else
{
// We don't have a location list, we just need to see if the block
// that this variable was defined in is currently
Block *frame_block = frame->GetSymbolContext(eSymbolContextBlock).block;
if (frame_block)
{
SymbolContext variable_sc;
CalculateSymbolContext (&variable_sc);
if (variable_sc.function && variable_sc.block)
return variable_sc.block->FindBlockByID(frame_block->GetID()) != NULL;
}
}
break;
default:
break;
}
return false;
}