Files
clang-p2996/compiler-rt/lib/tsan/rtl/tsan_clock.cpp
Dmitry Vyukov adb55d7c32 tsan: remove the stats subsystem
I don't think the stat subsystem was ever used since tsan
development in 2012. But it adds lots of code and this
effectively dead code needs to be updated if the runtime
code changes, which adds maintanance cost for no benefit.
Normal profiler usually gives enough info and that info
is more trustworthy.
Remove the stats subsystem.

Reviewed By: vitalybuka

Differential Revision: https://reviews.llvm.org/D106276
2021-07-20 07:47:38 +02:00

626 lines
19 KiB
C++

//===-- tsan_clock.cpp ----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file is a part of ThreadSanitizer (TSan), a race detector.
//
//===----------------------------------------------------------------------===//
#include "tsan_clock.h"
#include "tsan_rtl.h"
#include "sanitizer_common/sanitizer_placement_new.h"
// SyncClock and ThreadClock implement vector clocks for sync variables
// (mutexes, atomic variables, file descriptors, etc) and threads, respectively.
// ThreadClock contains fixed-size vector clock for maximum number of threads.
// SyncClock contains growable vector clock for currently necessary number of
// threads.
// Together they implement very simple model of operations, namely:
//
// void ThreadClock::acquire(const SyncClock *src) {
// for (int i = 0; i < kMaxThreads; i++)
// clock[i] = max(clock[i], src->clock[i]);
// }
//
// void ThreadClock::release(SyncClock *dst) const {
// for (int i = 0; i < kMaxThreads; i++)
// dst->clock[i] = max(dst->clock[i], clock[i]);
// }
//
// void ThreadClock::releaseStoreAcquire(SyncClock *sc) const {
// for (int i = 0; i < kMaxThreads; i++) {
// tmp = clock[i];
// clock[i] = max(clock[i], sc->clock[i]);
// sc->clock[i] = tmp;
// }
// }
//
// void ThreadClock::ReleaseStore(SyncClock *dst) const {
// for (int i = 0; i < kMaxThreads; i++)
// dst->clock[i] = clock[i];
// }
//
// void ThreadClock::acq_rel(SyncClock *dst) {
// acquire(dst);
// release(dst);
// }
//
// Conformance to this model is extensively verified in tsan_clock_test.cpp.
// However, the implementation is significantly more complex. The complexity
// allows to implement important classes of use cases in O(1) instead of O(N).
//
// The use cases are:
// 1. Singleton/once atomic that has a single release-store operation followed
// by zillions of acquire-loads (the acquire-load is O(1)).
// 2. Thread-local mutex (both lock and unlock can be O(1)).
// 3. Leaf mutex (unlock is O(1)).
// 4. A mutex shared by 2 threads (both lock and unlock can be O(1)).
// 5. An atomic with a single writer (writes can be O(1)).
// The implementation dynamically adopts to workload. So if an atomic is in
// read-only phase, these reads will be O(1); if it later switches to read/write
// phase, the implementation will correctly handle that by switching to O(N).
//
// Thread-safety note: all const operations on SyncClock's are conducted under
// a shared lock; all non-const operations on SyncClock's are conducted under
// an exclusive lock; ThreadClock's are private to respective threads and so
// do not need any protection.
//
// Description of SyncClock state:
// clk_ - variable size vector clock, low kClkBits hold timestamp,
// the remaining bits hold "acquired" flag (the actual value is thread's
// reused counter);
// if acquried == thr->reused_, then the respective thread has already
// acquired this clock (except possibly for dirty elements).
// dirty_ - holds up to two indeces in the vector clock that other threads
// need to acquire regardless of "acquired" flag value;
// release_store_tid_ - denotes that the clock state is a result of
// release-store operation by the thread with release_store_tid_ index.
// release_store_reused_ - reuse count of release_store_tid_.
namespace __tsan {
static atomic_uint32_t *ref_ptr(ClockBlock *cb) {
return reinterpret_cast<atomic_uint32_t *>(&cb->table[ClockBlock::kRefIdx]);
}
// Drop reference to the first level block idx.
static void UnrefClockBlock(ClockCache *c, u32 idx, uptr blocks) {
ClockBlock *cb = ctx->clock_alloc.Map(idx);
atomic_uint32_t *ref = ref_ptr(cb);
u32 v = atomic_load(ref, memory_order_acquire);
for (;;) {
CHECK_GT(v, 0);
if (v == 1)
break;
if (atomic_compare_exchange_strong(ref, &v, v - 1, memory_order_acq_rel))
return;
}
// First level block owns second level blocks, so them as well.
for (uptr i = 0; i < blocks; i++)
ctx->clock_alloc.Free(c, cb->table[ClockBlock::kBlockIdx - i]);
ctx->clock_alloc.Free(c, idx);
}
ThreadClock::ThreadClock(unsigned tid, unsigned reused)
: tid_(tid)
, reused_(reused + 1) // 0 has special meaning
, last_acquire_()
, global_acquire_()
, cached_idx_()
, cached_size_()
, cached_blocks_() {
CHECK_LT(tid, kMaxTidInClock);
CHECK_EQ(reused_, ((u64)reused_ << kClkBits) >> kClkBits);
nclk_ = tid_ + 1;
internal_memset(clk_, 0, sizeof(clk_));
}
void ThreadClock::ResetCached(ClockCache *c) {
if (cached_idx_) {
UnrefClockBlock(c, cached_idx_, cached_blocks_);
cached_idx_ = 0;
cached_size_ = 0;
cached_blocks_ = 0;
}
}
void ThreadClock::acquire(ClockCache *c, SyncClock *src) {
DCHECK_LE(nclk_, kMaxTid);
DCHECK_LE(src->size_, kMaxTid);
// Check if it's empty -> no need to do anything.
const uptr nclk = src->size_;
if (nclk == 0)
return;
bool acquired = false;
for (unsigned i = 0; i < kDirtyTids; i++) {
SyncClock::Dirty dirty = src->dirty_[i];
unsigned tid = dirty.tid();
if (tid != kInvalidTid) {
if (clk_[tid] < dirty.epoch) {
clk_[tid] = dirty.epoch;
acquired = true;
}
}
}
// Check if we've already acquired src after the last release operation on src
if (tid_ >= nclk || src->elem(tid_).reused != reused_) {
// O(N) acquire.
nclk_ = max(nclk_, nclk);
u64 *dst_pos = &clk_[0];
for (ClockElem &src_elem : *src) {
u64 epoch = src_elem.epoch;
if (*dst_pos < epoch) {
*dst_pos = epoch;
acquired = true;
}
dst_pos++;
}
// Remember that this thread has acquired this clock.
if (nclk > tid_)
src->elem(tid_).reused = reused_;
}
if (acquired) {
last_acquire_ = clk_[tid_];
ResetCached(c);
}
}
void ThreadClock::releaseStoreAcquire(ClockCache *c, SyncClock *sc) {
DCHECK_LE(nclk_, kMaxTid);
DCHECK_LE(sc->size_, kMaxTid);
if (sc->size_ == 0) {
// ReleaseStore will correctly set release_store_tid_,
// which can be important for future operations.
ReleaseStore(c, sc);
return;
}
nclk_ = max(nclk_, (uptr) sc->size_);
// Check if we need to resize sc.
if (sc->size_ < nclk_)
sc->Resize(c, nclk_);
bool acquired = false;
sc->Unshare(c);
// Update sc->clk_.
sc->FlushDirty();
uptr i = 0;
for (ClockElem &ce : *sc) {
u64 tmp = clk_[i];
if (clk_[i] < ce.epoch) {
clk_[i] = ce.epoch;
acquired = true;
}
ce.epoch = tmp;
ce.reused = 0;
i++;
}
sc->release_store_tid_ = kInvalidTid;
sc->release_store_reused_ = 0;
if (acquired) {
last_acquire_ = clk_[tid_];
ResetCached(c);
}
}
void ThreadClock::release(ClockCache *c, SyncClock *dst) {
DCHECK_LE(nclk_, kMaxTid);
DCHECK_LE(dst->size_, kMaxTid);
if (dst->size_ == 0) {
// ReleaseStore will correctly set release_store_tid_,
// which can be important for future operations.
ReleaseStore(c, dst);
return;
}
// Check if we need to resize dst.
if (dst->size_ < nclk_)
dst->Resize(c, nclk_);
// Check if we had not acquired anything from other threads
// since the last release on dst. If so, we need to update
// only dst->elem(tid_).
if (!HasAcquiredAfterRelease(dst)) {
UpdateCurrentThread(c, dst);
if (dst->release_store_tid_ != tid_ ||
dst->release_store_reused_ != reused_)
dst->release_store_tid_ = kInvalidTid;
return;
}
// O(N) release.
dst->Unshare(c);
// First, remember whether we've acquired dst.
bool acquired = IsAlreadyAcquired(dst);
// Update dst->clk_.
dst->FlushDirty();
uptr i = 0;
for (ClockElem &ce : *dst) {
ce.epoch = max(ce.epoch, clk_[i]);
ce.reused = 0;
i++;
}
// Clear 'acquired' flag in the remaining elements.
dst->release_store_tid_ = kInvalidTid;
dst->release_store_reused_ = 0;
// If we've acquired dst, remember this fact,
// so that we don't need to acquire it on next acquire.
if (acquired)
dst->elem(tid_).reused = reused_;
}
void ThreadClock::ReleaseStore(ClockCache *c, SyncClock *dst) {
DCHECK_LE(nclk_, kMaxTid);
DCHECK_LE(dst->size_, kMaxTid);
if (dst->size_ == 0 && cached_idx_ != 0) {
// Reuse the cached clock.
// Note: we could reuse/cache the cached clock in more cases:
// we could update the existing clock and cache it, or replace it with the
// currently cached clock and release the old one. And for a shared
// existing clock, we could replace it with the currently cached;
// or unshare, update and cache. But, for simplicity, we currnetly reuse
// cached clock only when the target clock is empty.
dst->tab_ = ctx->clock_alloc.Map(cached_idx_);
dst->tab_idx_ = cached_idx_;
dst->size_ = cached_size_;
dst->blocks_ = cached_blocks_;
CHECK_EQ(dst->dirty_[0].tid(), kInvalidTid);
// The cached clock is shared (immutable),
// so this is where we store the current clock.
dst->dirty_[0].set_tid(tid_);
dst->dirty_[0].epoch = clk_[tid_];
dst->release_store_tid_ = tid_;
dst->release_store_reused_ = reused_;
// Rememeber that we don't need to acquire it in future.
dst->elem(tid_).reused = reused_;
// Grab a reference.
atomic_fetch_add(ref_ptr(dst->tab_), 1, memory_order_relaxed);
return;
}
// Check if we need to resize dst.
if (dst->size_ < nclk_)
dst->Resize(c, nclk_);
if (dst->release_store_tid_ == tid_ &&
dst->release_store_reused_ == reused_ &&
!HasAcquiredAfterRelease(dst)) {
UpdateCurrentThread(c, dst);
return;
}
// O(N) release-store.
dst->Unshare(c);
// Note: dst can be larger than this ThreadClock.
// This is fine since clk_ beyond size is all zeros.
uptr i = 0;
for (ClockElem &ce : *dst) {
ce.epoch = clk_[i];
ce.reused = 0;
i++;
}
for (uptr i = 0; i < kDirtyTids; i++) dst->dirty_[i].set_tid(kInvalidTid);
dst->release_store_tid_ = tid_;
dst->release_store_reused_ = reused_;
// Rememeber that we don't need to acquire it in future.
dst->elem(tid_).reused = reused_;
// If the resulting clock is cachable, cache it for future release operations.
// The clock is always cachable if we released to an empty sync object.
if (cached_idx_ == 0 && dst->Cachable()) {
// Grab a reference to the ClockBlock.
atomic_uint32_t *ref = ref_ptr(dst->tab_);
if (atomic_load(ref, memory_order_acquire) == 1)
atomic_store_relaxed(ref, 2);
else
atomic_fetch_add(ref_ptr(dst->tab_), 1, memory_order_relaxed);
cached_idx_ = dst->tab_idx_;
cached_size_ = dst->size_;
cached_blocks_ = dst->blocks_;
}
}
void ThreadClock::acq_rel(ClockCache *c, SyncClock *dst) {
acquire(c, dst);
ReleaseStore(c, dst);
}
// Updates only single element related to the current thread in dst->clk_.
void ThreadClock::UpdateCurrentThread(ClockCache *c, SyncClock *dst) const {
// Update the threads time, but preserve 'acquired' flag.
for (unsigned i = 0; i < kDirtyTids; i++) {
SyncClock::Dirty *dirty = &dst->dirty_[i];
const unsigned tid = dirty->tid();
if (tid == tid_ || tid == kInvalidTid) {
dirty->set_tid(tid_);
dirty->epoch = clk_[tid_];
return;
}
}
// Reset all 'acquired' flags, O(N).
// We are going to touch dst elements, so we need to unshare it.
dst->Unshare(c);
dst->elem(tid_).epoch = clk_[tid_];
for (uptr i = 0; i < dst->size_; i++)
dst->elem(i).reused = 0;
dst->FlushDirty();
}
// Checks whether the current thread has already acquired src.
bool ThreadClock::IsAlreadyAcquired(const SyncClock *src) const {
if (src->elem(tid_).reused != reused_)
return false;
for (unsigned i = 0; i < kDirtyTids; i++) {
SyncClock::Dirty dirty = src->dirty_[i];
if (dirty.tid() != kInvalidTid) {
if (clk_[dirty.tid()] < dirty.epoch)
return false;
}
}
return true;
}
// Checks whether the current thread has acquired anything
// from other clocks after releasing to dst (directly or indirectly).
bool ThreadClock::HasAcquiredAfterRelease(const SyncClock *dst) const {
const u64 my_epoch = dst->elem(tid_).epoch;
return my_epoch <= last_acquire_ ||
my_epoch <= atomic_load_relaxed(&global_acquire_);
}
// Sets a single element in the vector clock.
// This function is called only from weird places like AcquireGlobal.
void ThreadClock::set(ClockCache *c, unsigned tid, u64 v) {
DCHECK_LT(tid, kMaxTid);
DCHECK_GE(v, clk_[tid]);
clk_[tid] = v;
if (nclk_ <= tid)
nclk_ = tid + 1;
last_acquire_ = clk_[tid_];
ResetCached(c);
}
void ThreadClock::DebugDump(int(*printf)(const char *s, ...)) {
printf("clock=[");
for (uptr i = 0; i < nclk_; i++)
printf("%s%llu", i == 0 ? "" : ",", clk_[i]);
printf("] tid=%u/%u last_acq=%llu", tid_, reused_, last_acquire_);
}
SyncClock::SyncClock() {
ResetImpl();
}
SyncClock::~SyncClock() {
// Reset must be called before dtor.
CHECK_EQ(size_, 0);
CHECK_EQ(blocks_, 0);
CHECK_EQ(tab_, 0);
CHECK_EQ(tab_idx_, 0);
}
void SyncClock::Reset(ClockCache *c) {
if (size_)
UnrefClockBlock(c, tab_idx_, blocks_);
ResetImpl();
}
void SyncClock::ResetImpl() {
tab_ = 0;
tab_idx_ = 0;
size_ = 0;
blocks_ = 0;
release_store_tid_ = kInvalidTid;
release_store_reused_ = 0;
for (uptr i = 0; i < kDirtyTids; i++) dirty_[i].set_tid(kInvalidTid);
}
void SyncClock::Resize(ClockCache *c, uptr nclk) {
Unshare(c);
if (nclk <= capacity()) {
// Memory is already allocated, just increase the size.
size_ = nclk;
return;
}
if (size_ == 0) {
// Grow from 0 to one-level table.
CHECK_EQ(size_, 0);
CHECK_EQ(blocks_, 0);
CHECK_EQ(tab_, 0);
CHECK_EQ(tab_idx_, 0);
tab_idx_ = ctx->clock_alloc.Alloc(c);
tab_ = ctx->clock_alloc.Map(tab_idx_);
internal_memset(tab_, 0, sizeof(*tab_));
atomic_store_relaxed(ref_ptr(tab_), 1);
size_ = 1;
} else if (size_ > blocks_ * ClockBlock::kClockCount) {
u32 idx = ctx->clock_alloc.Alloc(c);
ClockBlock *new_cb = ctx->clock_alloc.Map(idx);
uptr top = size_ - blocks_ * ClockBlock::kClockCount;
CHECK_LT(top, ClockBlock::kClockCount);
const uptr move = top * sizeof(tab_->clock[0]);
internal_memcpy(&new_cb->clock[0], tab_->clock, move);
internal_memset(&new_cb->clock[top], 0, sizeof(*new_cb) - move);
internal_memset(tab_->clock, 0, move);
append_block(idx);
}
// At this point we have first level table allocated and all clock elements
// are evacuated from it to a second level block.
// Add second level tables as necessary.
while (nclk > capacity()) {
u32 idx = ctx->clock_alloc.Alloc(c);
ClockBlock *cb = ctx->clock_alloc.Map(idx);
internal_memset(cb, 0, sizeof(*cb));
append_block(idx);
}
size_ = nclk;
}
// Flushes all dirty elements into the main clock array.
void SyncClock::FlushDirty() {
for (unsigned i = 0; i < kDirtyTids; i++) {
Dirty *dirty = &dirty_[i];
if (dirty->tid() != kInvalidTid) {
CHECK_LT(dirty->tid(), size_);
elem(dirty->tid()).epoch = dirty->epoch;
dirty->set_tid(kInvalidTid);
}
}
}
bool SyncClock::IsShared() const {
if (size_ == 0)
return false;
atomic_uint32_t *ref = ref_ptr(tab_);
u32 v = atomic_load(ref, memory_order_acquire);
CHECK_GT(v, 0);
return v > 1;
}
// Unshares the current clock if it's shared.
// Shared clocks are immutable, so they need to be unshared before any updates.
// Note: this does not apply to dirty entries as they are not shared.
void SyncClock::Unshare(ClockCache *c) {
if (!IsShared())
return;
// First, copy current state into old.
SyncClock old;
old.tab_ = tab_;
old.tab_idx_ = tab_idx_;
old.size_ = size_;
old.blocks_ = blocks_;
old.release_store_tid_ = release_store_tid_;
old.release_store_reused_ = release_store_reused_;
for (unsigned i = 0; i < kDirtyTids; i++)
old.dirty_[i] = dirty_[i];
// Then, clear current object.
ResetImpl();
// Allocate brand new clock in the current object.
Resize(c, old.size_);
// Now copy state back into this object.
Iter old_iter(&old);
for (ClockElem &ce : *this) {
ce = *old_iter;
++old_iter;
}
release_store_tid_ = old.release_store_tid_;
release_store_reused_ = old.release_store_reused_;
for (unsigned i = 0; i < kDirtyTids; i++)
dirty_[i] = old.dirty_[i];
// Drop reference to old and delete if necessary.
old.Reset(c);
}
// Can we cache this clock for future release operations?
ALWAYS_INLINE bool SyncClock::Cachable() const {
if (size_ == 0)
return false;
for (unsigned i = 0; i < kDirtyTids; i++) {
if (dirty_[i].tid() != kInvalidTid)
return false;
}
return atomic_load_relaxed(ref_ptr(tab_)) == 1;
}
// elem linearizes the two-level structure into linear array.
// Note: this is used only for one time accesses, vector operations use
// the iterator as it is much faster.
ALWAYS_INLINE ClockElem &SyncClock::elem(unsigned tid) const {
DCHECK_LT(tid, size_);
const uptr block = tid / ClockBlock::kClockCount;
DCHECK_LE(block, blocks_);
tid %= ClockBlock::kClockCount;
if (block == blocks_)
return tab_->clock[tid];
u32 idx = get_block(block);
ClockBlock *cb = ctx->clock_alloc.Map(idx);
return cb->clock[tid];
}
ALWAYS_INLINE uptr SyncClock::capacity() const {
if (size_ == 0)
return 0;
uptr ratio = sizeof(ClockBlock::clock[0]) / sizeof(ClockBlock::table[0]);
// How many clock elements we can fit into the first level block.
// +1 for ref counter.
uptr top = ClockBlock::kClockCount - RoundUpTo(blocks_ + 1, ratio) / ratio;
return blocks_ * ClockBlock::kClockCount + top;
}
ALWAYS_INLINE u32 SyncClock::get_block(uptr bi) const {
DCHECK(size_);
DCHECK_LT(bi, blocks_);
return tab_->table[ClockBlock::kBlockIdx - bi];
}
ALWAYS_INLINE void SyncClock::append_block(u32 idx) {
uptr bi = blocks_++;
CHECK_EQ(get_block(bi), 0);
tab_->table[ClockBlock::kBlockIdx - bi] = idx;
}
// Used only by tests.
u64 SyncClock::get(unsigned tid) const {
for (unsigned i = 0; i < kDirtyTids; i++) {
Dirty dirty = dirty_[i];
if (dirty.tid() == tid)
return dirty.epoch;
}
return elem(tid).epoch;
}
// Used only by Iter test.
u64 SyncClock::get_clean(unsigned tid) const {
return elem(tid).epoch;
}
void SyncClock::DebugDump(int(*printf)(const char *s, ...)) {
printf("clock=[");
for (uptr i = 0; i < size_; i++)
printf("%s%llu", i == 0 ? "" : ",", elem(i).epoch);
printf("] reused=[");
for (uptr i = 0; i < size_; i++)
printf("%s%llu", i == 0 ? "" : ",", elem(i).reused);
printf("] release_store_tid=%d/%d dirty_tids=%d[%llu]/%d[%llu]",
release_store_tid_, release_store_reused_, dirty_[0].tid(),
dirty_[0].epoch, dirty_[1].tid(), dirty_[1].epoch);
}
void SyncClock::Iter::Next() {
// Finished with the current block, move on to the next one.
block_++;
if (block_ < parent_->blocks_) {
// Iterate over the next second level block.
u32 idx = parent_->get_block(block_);
ClockBlock *cb = ctx->clock_alloc.Map(idx);
pos_ = &cb->clock[0];
end_ = pos_ + min(parent_->size_ - block_ * ClockBlock::kClockCount,
ClockBlock::kClockCount);
return;
}
if (block_ == parent_->blocks_ &&
parent_->size_ > parent_->blocks_ * ClockBlock::kClockCount) {
// Iterate over elements in the first level block.
pos_ = &parent_->tab_->clock[0];
end_ = pos_ + min(parent_->size_ - block_ * ClockBlock::kClockCount,
ClockBlock::kClockCount);
return;
}
parent_ = nullptr; // denotes end
}
} // namespace __tsan