This PR fixes a potential race condition in https://github.com/llvm/llvm-project/pull/90930. This race can happen because the original code set `m_info->m_isAlive = true` **after** the timer thread is created. So if there is a context switch happens and timer thread checks `m_info->m_isAlive` before main thread got a chance to run `m_info->m_isAlive = true`, the timer thread may treat `ThreadPlanSingleThreadTimeout` as not alive and simply exit resulting in async interrupt never being sent to resume all threads (deadlock). The PR fixes the race by initializing all states **before** worker timer thread creates. Co-authored-by: jeffreytan81 <jeffreytan@fb.com>
252 lines
8.7 KiB
C++
252 lines
8.7 KiB
C++
//===-- ThreadPlanStepOverRange.cpp ---------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/ThreadPlanSingleThreadTimeout.h"
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#include "lldb/Symbol/Block.h"
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#include "lldb/Symbol/CompileUnit.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/LineTable.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadPlanStepOut.h"
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#include "lldb/Target/ThreadPlanStepThrough.h"
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#include "lldb/Utility/LLDBLog.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Stream.h"
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using namespace lldb_private;
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using namespace lldb;
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ThreadPlanSingleThreadTimeout::ThreadPlanSingleThreadTimeout(
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Thread &thread, TimeoutInfoSP &info)
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: ThreadPlan(ThreadPlan::eKindSingleThreadTimeout, "Single thread timeout",
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thread, eVoteNo, eVoteNoOpinion),
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m_info(info), m_state(State::WaitTimeout) {
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m_info->m_isAlive = true;
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m_state = m_info->m_last_state;
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// TODO: reuse m_timer_thread without recreation.
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m_timer_thread = std::thread(TimeoutThreadFunc, this);
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}
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ThreadPlanSingleThreadTimeout::~ThreadPlanSingleThreadTimeout() {
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m_info->m_isAlive = false;
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}
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uint64_t ThreadPlanSingleThreadTimeout::GetRemainingTimeoutMilliSeconds() {
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uint64_t timeout_in_ms = GetThread().GetSingleThreadPlanTimeout();
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::chrono::milliseconds duration_ms =
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std::chrono::duration_cast<std::chrono::milliseconds>(now -
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m_timeout_start);
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return timeout_in_ms - duration_ms.count();
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}
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void ThreadPlanSingleThreadTimeout::GetDescription(
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Stream *s, lldb::DescriptionLevel level) {
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s->Printf("Single thread timeout, state(%s), remaining %" PRIu64 " ms",
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StateToString(m_state).c_str(), GetRemainingTimeoutMilliSeconds());
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}
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std::string ThreadPlanSingleThreadTimeout::StateToString(State state) {
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switch (state) {
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case State::WaitTimeout:
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return "WaitTimeout";
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case State::AsyncInterrupt:
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return "AsyncInterrupt";
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case State::Done:
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return "Done";
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}
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llvm_unreachable("Uncovered state value!");
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}
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void ThreadPlanSingleThreadTimeout::PushNewWithTimeout(Thread &thread,
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TimeoutInfoSP &info) {
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uint64_t timeout_in_ms = thread.GetSingleThreadPlanTimeout();
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if (timeout_in_ms == 0)
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return;
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// Do not create timeout if we are not stopping other threads.
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if (!thread.GetCurrentPlan()->StopOthers())
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return;
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auto timeout_plan = new ThreadPlanSingleThreadTimeout(thread, info);
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ThreadPlanSP thread_plan_sp(timeout_plan);
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auto status = thread.QueueThreadPlan(thread_plan_sp,
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/*abort_other_plans*/ false);
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(
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log,
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"ThreadPlanSingleThreadTimeout pushing a brand new one with %" PRIu64
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" ms",
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timeout_in_ms);
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}
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void ThreadPlanSingleThreadTimeout::ResumeFromPrevState(Thread &thread,
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TimeoutInfoSP &info) {
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uint64_t timeout_in_ms = thread.GetSingleThreadPlanTimeout();
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if (timeout_in_ms == 0)
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return;
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// There is already an instance alive.
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if (info->m_isAlive)
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return;
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// Do not create timeout if we are not stopping other threads.
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if (!thread.GetCurrentPlan()->StopOthers())
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return;
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auto timeout_plan = new ThreadPlanSingleThreadTimeout(thread, info);
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ThreadPlanSP thread_plan_sp(timeout_plan);
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auto status = thread.QueueThreadPlan(thread_plan_sp,
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/*abort_other_plans*/ false);
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(
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log,
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"ThreadPlanSingleThreadTimeout reset from previous state with %" PRIu64
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" ms",
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timeout_in_ms);
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}
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bool ThreadPlanSingleThreadTimeout::WillStop() {
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(log, "ThreadPlanSingleThreadTimeout::WillStop().");
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// Reset the state during stop.
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m_info->m_last_state = State::WaitTimeout;
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return true;
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}
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void ThreadPlanSingleThreadTimeout::DidPop() {
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Log *log = GetLog(LLDBLog::Step);
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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LLDB_LOGF(log, "ThreadPlanSingleThreadTimeout::DidPop().");
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// Tell timer thread to exit.
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m_info->m_isAlive = false;
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}
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m_wakeup_cv.notify_one();
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// Wait for timer thread to exit.
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m_timer_thread.join();
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}
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bool ThreadPlanSingleThreadTimeout::DoPlanExplainsStop(Event *event_ptr) {
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bool is_timeout_interrupt = IsTimeoutAsyncInterrupt(event_ptr);
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(log,
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"ThreadPlanSingleThreadTimeout::DoPlanExplainsStop() returns %d. "
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"%" PRIu64 " ms remaining.",
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is_timeout_interrupt, GetRemainingTimeoutMilliSeconds());
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return is_timeout_interrupt;
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}
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lldb::StateType ThreadPlanSingleThreadTimeout::GetPlanRunState() {
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return GetPreviousPlan()->GetPlanRunState();
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}
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void ThreadPlanSingleThreadTimeout::TimeoutThreadFunc(
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ThreadPlanSingleThreadTimeout *self) {
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std::unique_lock<std::mutex> lock(self->m_mutex);
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uint64_t timeout_in_ms = self->GetThread().GetSingleThreadPlanTimeout();
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// The thread should wakeup either when timeout or
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// ThreadPlanSingleThreadTimeout has been popped (not alive).
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Log *log = GetLog(LLDBLog::Step);
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self->m_timeout_start = std::chrono::steady_clock::now();
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LLDB_LOGF(
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log,
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"ThreadPlanSingleThreadTimeout::TimeoutThreadFunc(), wait for %" PRIu64
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" ms",
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timeout_in_ms);
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self->m_wakeup_cv.wait_for(lock, std::chrono::milliseconds(timeout_in_ms),
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[self] { return !self->m_info->m_isAlive; });
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LLDB_LOGF(log,
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"ThreadPlanSingleThreadTimeout::TimeoutThreadFunc() wake up with "
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"m_isAlive(%d).",
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self->m_info->m_isAlive);
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if (!self->m_info->m_isAlive)
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return;
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self->HandleTimeout();
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}
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bool ThreadPlanSingleThreadTimeout::MischiefManaged() {
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(log, "ThreadPlanSingleThreadTimeout::MischiefManaged() called.");
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// Need to reset timer on each internal stop/execution progress.
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return true;
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}
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bool ThreadPlanSingleThreadTimeout::ShouldStop(Event *event_ptr) {
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return HandleEvent(event_ptr);
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}
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void ThreadPlanSingleThreadTimeout::SetStopOthers(bool new_value) {
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// Note: this assumes that the SingleThreadTimeout plan is always going to be
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// pushed on behalf of the plan directly above it.
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GetPreviousPlan()->SetStopOthers(new_value);
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}
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bool ThreadPlanSingleThreadTimeout::StopOthers() {
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if (m_state == State::Done)
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return false;
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else
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return GetPreviousPlan()->StopOthers();
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}
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bool ThreadPlanSingleThreadTimeout::IsTimeoutAsyncInterrupt(Event *event_ptr) {
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lldb::StateType stop_state =
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Process::ProcessEventData::GetStateFromEvent(event_ptr);
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(log,
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"ThreadPlanSingleThreadTimeout::IsTimeoutAsyncInterrupt(): got "
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"event: %s.",
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StateAsCString(stop_state));
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lldb::StopInfoSP stop_info = GetThread().GetStopInfo();
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return (m_state == State::AsyncInterrupt &&
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stop_state == lldb::eStateStopped && stop_info &&
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stop_info->GetStopReason() == lldb::eStopReasonInterrupt);
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}
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bool ThreadPlanSingleThreadTimeout::HandleEvent(Event *event_ptr) {
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if (IsTimeoutAsyncInterrupt(event_ptr)) {
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Log *log = GetLog(LLDBLog::Step);
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if (Process::ProcessEventData::GetRestartedFromEvent(event_ptr)) {
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// If we were restarted, we just need to go back up to fetch
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// another event.
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LLDB_LOGF(log,
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"ThreadPlanSingleThreadTimeout::HandleEvent(): Got a stop and "
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"restart, so we'll continue waiting.");
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} else {
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LLDB_LOGF(
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log,
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"ThreadPlanSingleThreadTimeout::HandleEvent(): Got async interrupt "
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", so we will resume all threads.");
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GetThread().GetCurrentPlan()->SetStopOthers(false);
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GetPreviousPlan()->SetStopOthers(false);
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m_state = State::Done;
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}
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}
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// Should not report stop.
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return false;
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}
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void ThreadPlanSingleThreadTimeout::HandleTimeout() {
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Log *log = GetLog(LLDBLog::Step);
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LLDB_LOGF(
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log,
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"ThreadPlanSingleThreadTimeout::HandleTimeout() send async interrupt.");
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m_state = State::AsyncInterrupt;
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// Private state thread will only send async interrupt
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// in running state so no need to check state here.
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m_process.SendAsyncInterrupt(&GetThread());
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}
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