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clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.image.load.2darraymsaa.a16.ll
Chen Zheng 3f4055dec4 [GlobalISelEmitter] handle operand without MVT/class
There are some patterns in td files without MVT/class set
for some operands in target pattern that are from the source
pattern. This prevents GlobalISelEmitter from adding them as
a valid rule, because the target child operand is an
unsupported kind operand. For now, for a leaf child, only
IntInit and DefInit are handled in GlobalISelEmitter.

This issue can be workaround by adding MVT/class to the
patterns in the td files, like the workarounds for patterns
anyext and setcc in PPCInstrInfo.td in D140878.

To avoid adding the same workarounds for other patterns in
td files, this patch tries to handle the UnsetInit case in
GlobalISelEmitter.

Adding the new handling allows us to remove the workarounds
in the td files and also generates many selection rules for
PPC target.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D141247
2023-04-19 07:00:57 +00:00

244 lines
10 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -amdgpu-enable-vopd=0 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s
define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw(<8 x i32> inreg %rsrc, i16 %s, i16 %t, i16 %slice, i16 %fragid) {
; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX9-NEXT: v_lshl_or_b32 v0, v1, 16, v0
; GFX9-NEXT: v_and_b32_e32 v1, 0xffff, v2
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_lshl_or_b32 v1, v3, 16, v1
; GFX9-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm a16 da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: load_2darraymsaa_v4f32_xyzw:
; GFX10PLUS: ; %bb.0:
; GFX10PLUS-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX10PLUS-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10PLUS-NEXT: s_mov_b32 s0, s2
; GFX10PLUS-NEXT: s_mov_b32 s1, s3
; GFX10PLUS-NEXT: s_mov_b32 s2, s4
; GFX10PLUS-NEXT: v_lshl_or_b32 v0, v1, 16, v0
; GFX10PLUS-NEXT: v_lshl_or_b32 v1, v3, 16, v2
; GFX10PLUS-NEXT: s_mov_b32 s3, s5
; GFX10PLUS-NEXT: s_mov_b32 s4, s6
; GFX10PLUS-NEXT: s_mov_b32 s5, s7
; GFX10PLUS-NEXT: s_mov_b32 s6, s8
; GFX10PLUS-NEXT: s_mov_b32 s7, s9
; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX10PLUS-NEXT: ; return to shader part epilog
%v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) {
; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX9-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v2
; GFX9-NEXT: v_mov_b32_e32 v5, 0
; GFX9-NEXT: v_lshl_or_b32 v11, v3, 16, v0
; GFX9-NEXT: v_mov_b32_e32 v6, v5
; GFX9-NEXT: v_mov_b32_e32 v7, v5
; GFX9-NEXT: v_mov_b32_e32 v8, v5
; GFX9-NEXT: v_mov_b32_e32 v9, v5
; GFX9-NEXT: v_mov_b32_e32 v0, v5
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_mov_b32_e32 v1, v6
; GFX9-NEXT: v_mov_b32_e32 v2, v7
; GFX9-NEXT: v_mov_b32_e32 v3, v8
; GFX9-NEXT: v_mov_b32_e32 v4, v9
; GFX9-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_store_dword v5, v4, s[10:11]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v5, 0
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: v_mov_b32_e32 v6, v5
; GFX10-NEXT: v_mov_b32_e32 v7, v5
; GFX10-NEXT: v_mov_b32_e32 v8, v5
; GFX10-NEXT: v_mov_b32_e32 v9, v5
; GFX10-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX10-NEXT: v_lshl_or_b32 v11, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v0, v5
; GFX10-NEXT: v_mov_b32_e32 v1, v6
; GFX10-NEXT: v_mov_b32_e32 v2, v7
; GFX10-NEXT: v_mov_b32_e32 v3, v8
; GFX10-NEXT: v_mov_b32_e32 v4, v9
; GFX10-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v5, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: load_2darraymsaa_v4f32_xyzw_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v5, 0
; GFX11-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX11-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX11-NEXT: s_mov_b32 s0, s2
; GFX11-NEXT: s_mov_b32 s1, s3
; GFX11-NEXT: v_mov_b32_e32 v6, v5
; GFX11-NEXT: v_mov_b32_e32 v7, v5
; GFX11-NEXT: v_mov_b32_e32 v8, v5
; GFX11-NEXT: v_mov_b32_e32 v9, v5
; GFX11-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX11-NEXT: v_lshl_or_b32 v11, v3, 16, v2
; GFX11-NEXT: s_mov_b32 s2, s4
; GFX11-NEXT: s_mov_b32 s3, s5
; GFX11-NEXT: s_mov_b32 s4, s6
; GFX11-NEXT: s_mov_b32 s5, s7
; GFX11-NEXT: s_mov_b32 s6, s8
; GFX11-NEXT: s_mov_b32 s7, s9
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: v_mov_b32_e32 v1, v6
; GFX11-NEXT: v_mov_b32_e32 v2, v7
; GFX11-NEXT: v_mov_b32_e32 v3, v8
; GFX11-NEXT: v_mov_b32_e32 v4, v9
; GFX11-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v5, v4, s[10:11]
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 1, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) {
; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX9-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v2
; GFX9-NEXT: v_mov_b32_e32 v5, 0
; GFX9-NEXT: v_lshl_or_b32 v11, v3, 16, v0
; GFX9-NEXT: v_mov_b32_e32 v6, v5
; GFX9-NEXT: v_mov_b32_e32 v7, v5
; GFX9-NEXT: v_mov_b32_e32 v8, v5
; GFX9-NEXT: v_mov_b32_e32 v9, v5
; GFX9-NEXT: v_mov_b32_e32 v0, v5
; GFX9-NEXT: s_mov_b32 s0, s2
; GFX9-NEXT: s_mov_b32 s1, s3
; GFX9-NEXT: s_mov_b32 s2, s4
; GFX9-NEXT: s_mov_b32 s3, s5
; GFX9-NEXT: s_mov_b32 s4, s6
; GFX9-NEXT: s_mov_b32 s5, s7
; GFX9-NEXT: s_mov_b32 s6, s8
; GFX9-NEXT: s_mov_b32 s7, s9
; GFX9-NEXT: v_mov_b32_e32 v1, v6
; GFX9-NEXT: v_mov_b32_e32 v2, v7
; GFX9-NEXT: v_mov_b32_e32 v3, v8
; GFX9-NEXT: v_mov_b32_e32 v4, v9
; GFX9-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe lwe da
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_store_dword v5, v4, s[10:11]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v5, 0
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: v_mov_b32_e32 v6, v5
; GFX10-NEXT: v_mov_b32_e32 v7, v5
; GFX10-NEXT: v_mov_b32_e32 v8, v5
; GFX10-NEXT: v_mov_b32_e32 v9, v5
; GFX10-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX10-NEXT: v_lshl_or_b32 v11, v3, 16, v2
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v0, v5
; GFX10-NEXT: v_mov_b32_e32 v1, v6
; GFX10-NEXT: v_mov_b32_e32 v2, v7
; GFX10-NEXT: v_mov_b32_e32 v3, v8
; GFX10-NEXT: v_mov_b32_e32 v4, v9
; GFX10-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe lwe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v5, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v5, 0
; GFX11-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX11-NEXT: v_and_b32_e32 v2, 0xffff, v2
; GFX11-NEXT: s_mov_b32 s0, s2
; GFX11-NEXT: s_mov_b32 s1, s3
; GFX11-NEXT: v_mov_b32_e32 v6, v5
; GFX11-NEXT: v_mov_b32_e32 v7, v5
; GFX11-NEXT: v_mov_b32_e32 v8, v5
; GFX11-NEXT: v_mov_b32_e32 v9, v5
; GFX11-NEXT: v_lshl_or_b32 v10, v1, 16, v0
; GFX11-NEXT: v_lshl_or_b32 v11, v3, 16, v2
; GFX11-NEXT: s_mov_b32 s2, s4
; GFX11-NEXT: s_mov_b32 s3, s5
; GFX11-NEXT: s_mov_b32 s4, s6
; GFX11-NEXT: s_mov_b32 s5, s7
; GFX11-NEXT: s_mov_b32 s6, s8
; GFX11-NEXT: s_mov_b32 s7, s9
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: v_mov_b32_e32 v1, v6
; GFX11-NEXT: v_mov_b32_e32 v2, v7
; GFX11-NEXT: v_mov_b32_e32 v3, v8
; GFX11-NEXT: v_mov_b32_e32 v4, v9
; GFX11-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe lwe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v5, v4, s[10:11]
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 3, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0
attributes #0 = { nounwind readonly }