Files
clang-p2996/llvm/test/CodeGen/RISCV/float-mem.ll
Craig Topper 7b0c41841e [RISCV] Move compressible registers to the beginning of the FP allocation order.
We don't have very many compressible FP instructions, just load and store.
These instruction require the FP register to be f8-f15.

This patch changes the FP allocation order to prioritize f10-f15 first.
These are also the FP argument registers. So I allocated them in reverse
order starting at f15 to avoid taking the first argument registers.
This appears to match gcc allocation order.

Reviewed By: asb

Differential Revision: https://reviews.llvm.org/D146488
2023-03-27 17:29:28 -07:00

158 lines
5.0 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+f -verify-machineinstrs < %s \
; RUN: -target-abi=ilp32f | FileCheck -check-prefixes=CHECKIF,RV32IF %s
; RUN: llc -mtriple=riscv64 -mattr=+f -verify-machineinstrs < %s \
; RUN: -target-abi=lp64f | FileCheck -check-prefixes=CHECKIF,RV64IF %s
define dso_local float @flw(ptr %a) nounwind {
; CHECKIF-LABEL: flw:
; CHECKIF: # %bb.0:
; CHECKIF-NEXT: flw fa5, 0(a0)
; CHECKIF-NEXT: flw fa4, 12(a0)
; CHECKIF-NEXT: fadd.s fa0, fa5, fa4
; CHECKIF-NEXT: ret
%1 = load float, ptr %a
%2 = getelementptr float, ptr %a, i32 3
%3 = load float, ptr %2
; Use both loaded values in an FP op to ensure an flw is used, even for the
; soft float ABI
%4 = fadd float %1, %3
ret float %4
}
define dso_local void @fsw(ptr %a, float %b, float %c) nounwind {
; Use %b and %c in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; CHECKIF-LABEL: fsw:
; CHECKIF: # %bb.0:
; CHECKIF-NEXT: fadd.s fa5, fa0, fa1
; CHECKIF-NEXT: fsw fa5, 0(a0)
; CHECKIF-NEXT: fsw fa5, 32(a0)
; CHECKIF-NEXT: ret
%1 = fadd float %b, %c
store float %1, ptr %a
%2 = getelementptr float, ptr %a, i32 8
store float %1, ptr %2
ret void
}
; Check load and store to a global
@G = dso_local global float 0.0
define dso_local float @flw_fsw_global(float %a, float %b) nounwind {
; Use %a and %b in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; CHECKIF-LABEL: flw_fsw_global:
; CHECKIF: # %bb.0:
; CHECKIF-NEXT: fadd.s fa0, fa0, fa1
; CHECKIF-NEXT: lui a0, %hi(G)
; CHECKIF-NEXT: flw fa5, %lo(G)(a0)
; CHECKIF-NEXT: addi a1, a0, %lo(G)
; CHECKIF-NEXT: fsw fa0, %lo(G)(a0)
; CHECKIF-NEXT: flw fa5, 36(a1)
; CHECKIF-NEXT: fsw fa0, 36(a1)
; CHECKIF-NEXT: ret
%1 = fadd float %a, %b
%2 = load volatile float, ptr @G
store float %1, ptr @G
%3 = getelementptr float, ptr @G, i32 9
%4 = load volatile float, ptr %3
store float %1, ptr %3
ret float %1
}
; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1
define dso_local float @flw_fsw_constant(float %a) nounwind {
; RV32IF-LABEL: flw_fsw_constant:
; RV32IF: # %bb.0:
; RV32IF-NEXT: lui a0, 912092
; RV32IF-NEXT: flw fa5, -273(a0)
; RV32IF-NEXT: fadd.s fa0, fa0, fa5
; RV32IF-NEXT: fsw fa0, -273(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_constant:
; RV64IF: # %bb.0:
; RV64IF-NEXT: lui a0, 228023
; RV64IF-NEXT: slli a0, a0, 2
; RV64IF-NEXT: flw fa5, -273(a0)
; RV64IF-NEXT: fadd.s fa0, fa0, fa5
; RV64IF-NEXT: fsw fa0, -273(a0)
; RV64IF-NEXT: ret
%1 = inttoptr i32 3735928559 to ptr
%2 = load volatile float, ptr %1
%3 = fadd float %a, %2
store float %3, ptr %1
ret float %3
}
declare void @notdead(ptr)
define dso_local float @flw_stack(float %a) nounwind {
; RV32IF-LABEL: flw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fsw fs0, 8(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.s fs0, fa0
; RV32IF-NEXT: addi a0, sp, 4
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: flw fa5, 4(sp)
; RV32IF-NEXT: fadd.s fa0, fa5, fs0
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: flw fs0, 8(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fsw fs0, 4(sp) # 4-byte Folded Spill
; RV64IF-NEXT: fmv.s fs0, fa0
; RV64IF-NEXT: mv a0, sp
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: flw fa5, 0(sp)
; RV64IF-NEXT: fadd.s fa0, fa5, fs0
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: flw fs0, 4(sp) # 4-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = alloca float, align 4
call void @notdead(ptr %1)
%2 = load float, ptr %1
%3 = fadd float %2, %a ; force load in to FPR32
ret float %3
}
define dso_local void @fsw_stack(float %a, float %b) nounwind {
; RV32IF-LABEL: fsw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fadd.s fa5, fa0, fa1
; RV32IF-NEXT: fsw fa5, 8(sp)
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fadd.s fa5, fa0, fa1
; RV64IF-NEXT: fsw fa5, 4(sp)
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = fadd float %a, %b ; force store from FPR32
%2 = alloca float, align 4
store float %1, ptr %2
call void @notdead(ptr %2)
ret void
}