mirror of
https://github.com/glfw/glfw.git
synced 2026-01-11 23:33:16 +01:00
@@ -51,6 +51,7 @@ static const struct
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};
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"attribute vec3 vCol;\n"
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"attribute vec2 vPos;\n"
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@@ -62,6 +63,7 @@ static const char* vertex_shader_text =
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"}\n";
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static const char* fragment_shader_text =
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"#version 110\n"
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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@@ -44,6 +44,7 @@ static const struct
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};
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"attribute vec3 vCol;\n"
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"attribute vec2 vPos;\n"
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@@ -55,6 +56,7 @@ static const char* vertex_shader_text =
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"}\n";
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static const char* fragment_shader_text =
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"#version 110\n"
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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@@ -53,6 +53,7 @@ static const vec2 vertices[4] =
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};
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"attribute vec2 vPos;\n"
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"void main()\n"
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@@ -61,6 +62,7 @@ static const char* vertex_shader_text =
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"}\n";
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static const char* fragment_shader_text =
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"#version 110\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0);\n"
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@@ -43,6 +43,7 @@
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#include "linmath.h"
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"attribute vec2 vPos;\n"
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"void main()\n"
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@@ -51,6 +52,7 @@ static const char* vertex_shader_text =
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"}\n";
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static const char* fragment_shader_text =
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"#version 110\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0);\n"
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@@ -50,6 +50,7 @@ static const struct
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};
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"attribute vec2 vPos;\n"
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"void main()\n"
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@@ -58,6 +59,7 @@ static const char* vertex_shader_text =
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"}\n";
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static const char* fragment_shader_text =
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"#version 110\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0);\n"
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