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Wayland: Fix decorations not always being created
If a window was initially fullscreen then it would not get an XDG
decoration object. If the window was later switched to windowed mode it
would then get fallback decorations instead of XDG ones.
(cherry picked from commit 735fc101f5)
This commit is contained in:
@@ -670,30 +670,30 @@ static GLFWbool createShellObjects(_GLFWwindow* window)
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xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
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setIdleInhibitor(window, GLFW_FALSE);
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}
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if (_glfw.wl.decorationManager)
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{
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window->wl.xdg.decoration =
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zxdg_decoration_manager_v1_get_toplevel_decoration(
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_glfw.wl.decorationManager, window->wl.xdg.toplevel);
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zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
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&xdgDecorationListener,
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window);
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if (_glfw.wl.decorationManager)
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{
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window->wl.xdg.decoration =
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zxdg_decoration_manager_v1_get_toplevel_decoration(
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_glfw.wl.decorationManager, window->wl.xdg.toplevel);
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zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
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&xdgDecorationListener,
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window);
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uint32_t mode;
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uint32_t mode;
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if (window->decorated)
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mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
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else
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mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
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zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
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}
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if (window->decorated)
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mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
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else
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{
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if (window->decorated)
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createFallbackDecorations(window);
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}
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mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
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zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
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}
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else
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{
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if (window->decorated && !window->monitor)
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createFallbackDecorations(window);
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}
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if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
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