create more details for rendering boxes properly

This commit is contained in:
2026-04-10 17:24:08 -03:00
parent bfc70b2a50
commit 0a882eec78
3 changed files with 54 additions and 1 deletions

View File

@@ -224,6 +224,41 @@ engine::add_playing_bounds_to_render_request(render::request request) const {
return request.add_lines(lines);
}
render::request
engine::add_tiles_to_render_request(render::request request) const {
auto lines = std::vector<glm::vec3>();
const auto full_dimensions = area_size * 2.0f;
const auto cell_size = full_dimensions.x / 22.0f;
const auto start = area_origin - area_size;
for (int x = 0; x < 22; x++) {
for (int y = 0; y < 16; y++) {
const auto min_x = start.x + (static_cast<float>(x) * cell_size);
const auto min_y = start.z + (static_cast<float>(y) * cell_size);
const auto max_x = start.x + (static_cast<float>(x + 1) * cell_size);
const auto max_y = start.z + (static_cast<float>(y + 1) * cell_size);
const auto p1 = glm::vec3(min_x, 0.0f, min_y);
const auto p2 = glm::vec3(max_x, 0.0f, min_y);
const auto p3 = glm::vec3(max_x, 0.0f, max_y);
const auto p4 = glm::vec3(min_x, 0.0f, max_y);
lines.push_back(p1);
lines.push_back(p2);
lines.push_back(p2);
lines.push_back(p3);
lines.push_back(p3);
lines.push_back(p4);
lines.push_back(p4);
lines.push_back(p1);
}
}
return request.add_lines(lines);
}
engine::mesh_bounds engine::compute_size_of_mesh(const mesh_node &mesh) {
auto bounds = mesh_bounds();
@@ -261,6 +296,11 @@ void engine::calculate_game_plane_size() {
area_origin = min + (max - min) * 0.5f;
area_size = (max - min) * 0.5f;
area_size *= 0.85f;
tile_size = area_size / glm::vec3(22.0f, 1.0f, 16.0f);
auto normalized_ts = tile_size / glm::vec3(tile_size.x, 1.0f, tile_size.x);
area_size.z /= normalized_ts.z;
tile_size = area_size / glm::vec3(22.0f, 1.0f, 16.0f);
tile_size.y = 1.0f;
}
void engine::calculate_box_size() {
@@ -289,6 +329,9 @@ void engine::calculate_box_size() {
full_box_size = full_size;
half_box_size = half_size;
const auto scale_required = (tile_size * 1.8f) / full_box_size;
const auto s = glm::vec3(scale_required.x, 1.0f, scale_required.z);
box_transform = glm::scale(glm::mat4(1.0f), s);
}
render::request engine::add_level_to_render_request(render::request request,
@@ -328,7 +371,7 @@ render::request engine::add_level_to_render_request(render::request request,
request =
request.add_mesh(static_cast<std::uint32_t>(wall_tile_render_id))
.with_transform(coord_transform * height)
.with_transform(coord_transform * height * box_transform)
.commit();
current_height +=
@@ -414,6 +457,10 @@ void engine::run() {
request = add_playing_bounds_to_render_request(request);
}
if (debug_drawing.individual_tiles) {
request = add_tiles_to_render_request(request);
}
renderer.render(request, view, projection);
} catch (const vuk::VkException &ex) {
if (ex.what() != std::string("Out of date.")) {

View File

@@ -29,10 +29,12 @@ private:
glm::vec3 area_origin;
glm::vec3 area_size;
glm::vec3 tile_size;
std::vector<std::uint32_t> level_border_entity_ids = {};
glm::vec3 full_box_size;
glm::vec3 half_box_size;
glm::mat4 box_transform;
struct map_boxes {
std::uint32_t solid_full;
@@ -69,6 +71,9 @@ private:
[[nodiscard]] render::request
add_playing_bounds_to_render_request(render::request request) const;
[[nodiscard]] render::request
add_tiles_to_render_request(render::request request) const;
struct mesh_bounds {
glm::vec3 min;
glm::vec3 max;

View File

@@ -35,6 +35,7 @@ level::level() {
// for (int x = 0; x < 22; x++) {
// for (int y = 0; y < 16; y++) {
create_wall_at({0, 0});
create_wall_at({11, 8});
//}
//}
}